2026-06-18 –, A113 (capacity 64)
During a professional hearing test for my daughter, I noticed something odd: the technician explicitly instructed her not to raise her hand when no sound was played. That was the moment I realized the test deliberately relies on false positives and false negatives — and that the process itself is surprisingly fragile, especially for kids.
Out of curiosity (and mild parental stubbornness), I decided to recreate the standard clinical hearing test in code, and then explore how it could be improved. The result is a browser-based open source hearing test and a kid-friendly game.
Technology enthusiast with over 20 years of experience building server-side systems.
Works primarily on cloud-native and Kubernetes-based architectures using Go and Java, with a strong background in Linux environments. Enjoys digging into how real-world constraints shape software design, and turning everyday curiosities into practical engineering experiments.